package GameLogic
{
	import DataStore.BmpDataPool;
	import fl.controls.TextArea;
	import flash.display.Bitmap;
	import flash.display.Sprite;
	public class TraceWin extends Sprite
	{
		public var TraceInfo:TextArea;
		private var bmp:Bitmap;
		public function TraceWin()
		{
			TraceInfo = new TextArea();
			TraceInfo.editable = false;
			TraceInfo.enabled = true;
			TraceInfo.alpha = 0.8;
			TraceInfo.x = 9;
			TraceInfo.y = 5;
			TraceInfo.width = 282;
			TraceInfo.height = 200;
			addChild(TraceInfo);
			bmp = new Bitmap(BmpDataPool.LuaEditorPool[120]);
			addChild(bmp);
		}
	}
}